Create a 5-second Remotion example of flat 2D motion graphics using the SAME subject as the other examples: exactly one coin being set aside in one savings jar. This is an illustrative saving action, with no investment return, currency denomination or actual transaction claim. VISUAL SYSTEM Use 1920x1080 at 30fps. One plain round gold-colored coin starts at (960,280), about 180px in diameter. One savings jar is centered around (960,650), about 440px wide and 480px high, with a cobalt #165DDE lid/base and visible horizontal slot centered around (960,430). Its front is pale or clear enough to show the coin inside after entry. Adapt these coordinates coherently to the specified projection and style. Draw a flat mustard #E2B544 circular coin and cobalt #165DDE jar silhouette on cream #F7F3E9. Use a 10px jar outline, one clearly visible lid slot and a pale flat front. No gradients, shadows or perspective. Supporting arrow is simple and flat. TIMELINE 0-1s: reveal the empty savings jar and one coin above it. 1-2.5s: draw a short down arrow, then lower the coin from y=280 to the lid slot at y=430 over 0.8s using cubic easing. 2.5-4s: retain the same coin and pass it behind the front rim into the jar at y=800; show Set aside one coin after it settles. 4-5s: hold the jar with exactly one visible coin inside. IMPLEMENTATION Build editable SVG Coin and SavingsJar components. Use an explicit rim mask so the coin passes into the jar rather than across the lid. Keep the visible coin count exactly one. Read this project's instructions first. Work in a clearly named local project folder and preserve existing files and exports. Reuse a compatible Remotion runtime if present. Keep this example silent unless I supply audio. Do not use the article image as a flattened video: create editable components and expose copy, colors, geometry and timing in configuration. Drive every animation from useCurrentFrame(), interpolate() or spring(); do not use CSS animation clocks, timers or unseeded randomness. Keep opacity and sizes bounded, and text inside a 120px landscape safe margin. Reuse objects between beats and use a readable final hold. Deliver editable source, a registered composition, local render instructions and a versioned H.264 MP4 and a looping five-second web GIF (800x450, 20fps, 100 frames). Preserve the MP4 as the source. Use palette generation for GIF conversion, verify its full decode, and confirm that one loop lasts 5.000 seconds. Render the video, extract a contact sheet including transition boundaries, inspect it at full resolution and at phone width, and correct visible defects. Verify dimensions, frame rate, duration and full video decode. Report any unperformed checks or missing dependencies honestly. Follow project permissions for installs, paid tools and publication; do not delete files, change credentials or publish without authorization. Do not claim the video is finished merely because the source compiles.