Create a 5-second Remotion example of 2.5D motion graphics using the SAME subject as the other examples: exactly one coin being set aside in one savings jar. This is an illustrative saving action, with no investment return, currency denomination or actual transaction claim. VISUAL SYSTEM Use 1920x1080 at 30fps. One plain round gold-colored coin starts at (960,280), about 180px in diameter. One savings jar is centered around (960,650), about 440px wide and 480px high, with a cobalt #165DDE lid/base and visible horizontal slot centered around (960,430). Its front is pale or clear enough to show the coin inside after entry. Adapt these coordinates coherently to the specified projection and style. Construct a shallow dimensional gold #D6A548 coin from an elliptical face and a narrow side extrusion. Use layered jar faces, cobalt-blue lid/base, a pale transparent-looking front, upper-left edge highlights and a soft contact shadow on lilac #EEEAF5. Keep the camera fixed; depth is drawn from layered artwork. TIMELINE 0-1s: establish the empty jar and coin with restrained spring settling. 1-2.5s: move the coin downward to the slot over 1s while shifting its clipped highlight subtly. 2.5-4s: pass the retained coin behind the front rim and show it through the pale jar panel; settle it at the base and reveal Set aside one coin. 4-5s: hold the complete scene. IMPLEMENTATION Use editable SVG geometry and stable unique gradient/mask IDs. Expand blur bounds so shadows do not clip into rectangles. Simulate depth without claiming that the scene uses full 3D meshes. Read this project's instructions first. Work in a clearly named local project folder and preserve existing files and exports. Reuse a compatible Remotion runtime if present. Keep this example silent unless I supply audio. Do not use the article image as a flattened video: create editable components and expose copy, colors, geometry and timing in configuration. Drive every animation from useCurrentFrame(), interpolate() or spring(); do not use CSS animation clocks, timers or unseeded randomness. Keep opacity and sizes bounded, and text inside a 120px landscape safe margin. Reuse objects between beats and use a readable final hold. Deliver editable source, a registered composition, local render instructions and a versioned H.264 MP4 and a looping five-second web GIF (800x450, 20fps, 100 frames). Preserve the MP4 as the source. Use palette generation for GIF conversion, verify its full decode, and confirm that one loop lasts 5.000 seconds. Render the video, extract a contact sheet including transition boundaries, inspect it at full resolution and at phone width, and correct visible defects. Verify dimensions, frame rate, duration and full video decode. Report any unperformed checks or missing dependencies honestly. Follow project permissions for installs, paid tools and publication; do not delete files, change credentials or publish without authorization. Do not claim the video is finished merely because the source compiles.