Create a 5-second Remotion example of isometric animation using the SAME subject as the other examples: exactly one coin being set aside in one savings jar. This is an illustrative saving action, with no investment return, currency denomination or actual transaction claim. VISUAL SYSTEM Use 1920x1080 at 30fps. One plain round gold-colored coin starts at (960,280), about 180px in diameter. One savings jar is centered around (960,650), about 440px wide and 480px high, with a cobalt #165DDE lid/base and visible horizontal slot centered around (960,430). Its front is pale or clear enough to show the coin inside after entry. Adapt these coordinates coherently to the specified projection and style. Use a fixed orthographic isometric projection with parallel screen axes at plus/minus 30 degrees and vertical uprights. Keep the same gold coin and cobalt-lidded jar. Pale sage ground plane, matte graphic faces, consistent projected coin and slot orientation. No vanishing point or camera orbit. TIMELINE 0-1s: draw the isometric jar faces and establish the coin above the projected slot. 1-2.5s: move the coin along the scene vertical axis to the lid while keeping the projection fixed. 2.5-4s: continue through the opening, reveal the retained coin at the jar base and show Set aside one coin. 4-5s: hold the isometric arrangement. IMPLEMENTATION Build one projection helper for the jar, slot and coin. Keep scale consistent across the scene and use correctly layered rim/front faces. Do not mix perspective transforms with the isometric view. Read this project's instructions first. Work in a clearly named local project folder and preserve existing files and exports. Reuse a compatible Remotion runtime if present. Keep this example silent unless I supply audio. Do not use the article image as a flattened video: create editable components and expose copy, colors, geometry and timing in configuration. Drive every animation from useCurrentFrame(), interpolate() or spring(); do not use CSS animation clocks, timers or unseeded randomness. Keep opacity and sizes bounded, and text inside a 120px landscape safe margin. Reuse objects between beats and use a readable final hold. Deliver editable source, a registered composition, local render instructions and a versioned H.264 MP4 and a looping five-second web GIF (800x450, 20fps, 100 frames). Preserve the MP4 as the source. Use palette generation for GIF conversion, verify its full decode, and confirm that one loop lasts 5.000 seconds. Render the video, extract a contact sheet including transition boundaries, inspect it at full resolution and at phone width, and correct visible defects. Verify dimensions, frame rate, duration and full video decode. Report any unperformed checks or missing dependencies honestly. Follow project permissions for installs, paid tools and publication; do not delete files, change credentials or publish without authorization. Do not claim the video is finished merely because the source compiles.