Create a 5-second Remotion example of HUD graphics using the SAME subject as the other examples: exactly one coin being set aside in one savings jar. This is an illustrative saving action, with no investment return, currency denomination or actual transaction claim. VISUAL SYSTEM Use 1920x1080 at 30fps. One plain round gold-colored coin starts at (960,280), about 180px in diameter. One savings jar is centered around (960,650), about 440px wide and 480px high, with a cobalt #165DDE lid/base and visible horizontal slot centered around (960,430). Its front is pale or clear enough to show the coin inside after entry. Adapt these coordinates coherently to the specified projection and style. Use a navy background, a gold wireframe coin and cyan/cobalt outline of the jar. Scan rings surround only the coin; sparse guide marks trace its path to the slot. Exact status states: SCANNING, then COIN PLACED. Keep a small FICTIONAL DISPLAY label and no diagnostic, security or financial claims. TIMELINE 0-1s: draw the jar outline and establish the coin inside one scan ring. 1-2.5s: show SCANNING, rotate one arc through 90 degrees and lower the retained coin to the slot. 2.5-4s: follow the coin inside the jar and update the status to COIN PLACED. 4-5s: hold the resolved object positions and status. IMPLEMENTATION Use deterministic SVG rings and wireframe-style linework, with glow weaker than text contrast. Avoid fake metrics, aggressive flashing or a claim that the system has verified a real deposit. Read this project's instructions first. Work in a clearly named local project folder and preserve existing files and exports. Reuse a compatible Remotion runtime if present. Keep this example silent unless I supply audio. Do not use the article image as a flattened video: create editable components and expose copy, colors, geometry and timing in configuration. Drive every animation from useCurrentFrame(), interpolate() or spring(); do not use CSS animation clocks, timers or unseeded randomness. Keep opacity and sizes bounded, and text inside a 120px landscape safe margin. Reuse objects between beats and use a readable final hold. Deliver editable source, a registered composition, local render instructions and a versioned H.264 MP4 and a looping five-second web GIF (800x450, 20fps, 100 frames). Preserve the MP4 as the source. Use palette generation for GIF conversion, verify its full decode, and confirm that one loop lasts 5.000 seconds. Render the video, extract a contact sheet including transition boundaries, inspect it at full resolution and at phone width, and correct visible defects. Verify dimensions, frame rate, duration and full video decode. Report any unperformed checks or missing dependencies honestly. Follow project permissions for installs, paid tools and publication; do not delete files, change credentials or publish without authorization. Do not claim the video is finished merely because the source compiles.