Create a 5-second Remotion example of hand-drawn animation using the SAME subject as the other examples: exactly one coin being set aside in one savings jar. This is an illustrative saving action, with no investment return, currency denomination or actual transaction claim. VISUAL SYSTEM Use 1920x1080 at 30fps. One plain round gold-colored coin starts at (960,280), about 180px in diameter. One savings jar is centered around (960,650), about 440px wide and 480px high, with a cobalt #165DDE lid/base and visible horizontal slot centered around (960,430). Its front is pale or clear enough to show the coin inside after entry. Adapt these coordinates coherently to the specified projection and style. Sketch the same coin in mustard and the savings jar in cobalt on textured ivory paper. Use imperfect 5-8px marker strokes, small seeded stroke variants and gentle crosshatching. One drawn arrow may lead into the slot. Exact final copy: SET ASIDE ONE COIN. TIMELINE 0-1s: draw the jar outline and one coin contour in a deliberate stroke order. 1-2.5s: draw the arrow toward the slot and move the retained coin down along it. 2.5-4s: redraw only the necessary occluded edge as the coin enters, then show SET ASIDE ONE COIN once it settles. 4-5s: hold the completed drawing with subtle, controlled line variation. IMPLEMENTATION Use frame-driven stroke-dash lengths and a fixed set of seeded variants for any hand-drawn boil. Keep the paper stationary and avoid randomly shaking the full scene. Preserve exactly one coin. Read this project's instructions first. Work in a clearly named local project folder and preserve existing files and exports. Reuse a compatible Remotion runtime if present. Keep this example silent unless I supply audio. Do not use the article image as a flattened video: create editable components and expose copy, colors, geometry and timing in configuration. Drive every animation from useCurrentFrame(), interpolate() or spring(); do not use CSS animation clocks, timers or unseeded randomness. Keep opacity and sizes bounded, and text inside a 120px landscape safe margin. Reuse objects between beats and use a readable final hold. Deliver editable source, a registered composition, local render instructions and a versioned H.264 MP4 and a looping five-second web GIF (800x450, 20fps, 100 frames). Preserve the MP4 as the source. Use palette generation for GIF conversion, verify its full decode, and confirm that one loop lasts 5.000 seconds. Render the video, extract a contact sheet including transition boundaries, inspect it at full resolution and at phone width, and correct visible defects. Verify dimensions, frame rate, duration and full video decode. Report any unperformed checks or missing dependencies honestly. Follow project permissions for installs, paid tools and publication; do not delete files, change credentials or publish without authorization. Do not claim the video is finished merely because the source compiles.