Create a 5-second Remotion example of VFX/compositing using the SAME subject as the other examples: exactly one coin being set aside in one savings jar. This is an illustrative saving action, with no investment return, currency denomination or actual transaction claim. VISUAL SYSTEM Use 1920x1080 at 30fps. One plain round gold-colored coin starts at (960,280), about 180px in diameter. One savings jar is centered around (960,650), about 440px wide and 480px high, with a cobalt #165DDE lid/base and visible horizontal slot centered around (960,430). Its front is pale or clear enough to show the coin inside after entry. Adapt these coordinates coherently to the specified projection and style. Use a supplied local photograph of an empty blue-lidded savings jar and one separate coin cutout, or an explicitly authorized original generated base with no coin already embedded. Preserve the jar photo. If the required separated assets are absent, ask for them while preparing the effect layer. Cyan trajectory, neutral tabletop, real contact shadows and an exact front-rim matte. TIMELINE 0-1s: establish the static jar photograph and one coin cutout above the lid. 1-2.5s: move that cutout to the slot while a subtle cyan path follows behind it. 2.5-4s: pass the same coin behind the exact photographed front rim, then composite it visibly inside; terminate the path as it settles. 4-5s: hold the final composite with exactly one coin. IMPLEMENTATION Layer the unchanged jar base, rear trajectory/coin, exact front-rim matte, and restrained front effect deliberately. Do not use a complete coin-and-jar composite as the base and then duplicate its coin. Inspect matte edges and believable occlusion; no claim of tracking a moving shot without actual tracking data. Read this project's instructions first. Work in a clearly named local project folder and preserve existing files and exports. Reuse a compatible Remotion runtime if present. Keep this example silent unless I supply audio. Do not use the article image as a flattened video: create editable components and expose copy, colors, geometry and timing in configuration. Drive every animation from useCurrentFrame(), interpolate() or spring(); do not use CSS animation clocks, timers or unseeded randomness. Keep opacity and sizes bounded, and text inside a 120px landscape safe margin. Reuse objects between beats and use a readable final hold. Deliver editable source, a registered composition, local render instructions and a versioned H.264 MP4 and a looping five-second web GIF (800x450, 20fps, 100 frames). Preserve the MP4 as the source. Use palette generation for GIF conversion, verify its full decode, and confirm that one loop lasts 5.000 seconds. Render the video, extract a contact sheet including transition boundaries, inspect it at full resolution and at phone width, and correct visible defects. Verify dimensions, frame rate, duration and full video decode. Report any unperformed checks or missing dependencies honestly. Follow project permissions for installs, paid tools and publication; do not delete files, change credentials or publish without authorization. Do not claim the video is finished merely because the source compiles.